Dying is Interactive

My MFA thesis project - Dying is Interactive - is the culmination of a three-year investigation into the absence of death-salience in American culture. The project, which emerged from a body of research and design thinking exercises, consists of a critical proposal for an end-of-life planning sanctuary in VR.

↑ The final proposal video; if you only have time to look at one part of this project, it should

be this.

Problem Summary

*The documentation in the following sections incorporates IA strategies from Abby Covert's How to Make Sense of Any Mess.


Death-denial is a cultural value that has been encoded into media. Two problematic ramifications of death-denial in the U.S. are (1) the phenomenon of prolonged dying and (2) the inequitable valuation of life/longevity.

↑ This is an interactive mind map; click on the things in orange boxes!


It outlines :

a.) how I define the problem area of American death-denial.

b.) definitions for various key words related to this problem area.

c.) the things that I read and refer to in that influence my perspective.



Process


Design Intent


Use critique and dialogue to promote death salience, especially among people with power and privilege.

↑ This is an interactive mind map; click on the things in orange boxes!


It outlines:

a.) my design intent, or to put it another way, what I hoped to achieve by creatively intervening in the problem area of American death-denial.

b.) definitions for various key words related to this problem area.

c.) the things that I read and refer to in that influence my perspective.

d.) who my audience is and isn't, generally.


↑ spec sheet



Context Models

↑ user scenario



↑ Two in a series of three little zines I made to accompany the installation for my

penultimate critical review. I wanted to offer a wham-bam-thank-you-ma'am kind of snapshot of my research, because the research was important but no one is gonna read a plain text essay at an art show.



↑ Zine number three suggests when, where, and how this work might be made manifest.





Media

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe Animate

  • Adobe Premiere

  • Adobe AfterEffects

  • Justinmind

  • InVision

  • Sketch

  • Unity