Dying is Interactive


My MFA thesis project - Dying is Interactive - is the culmination of a three-year investigation into the absence of death-salience in American culture. The project, which emerged from a body of research and design thinking exercises, consists of a critical proposal for an end-of-life planning sanctuary in VR.

Problem Summary

*The documentation in the following sections incorporates IA strategies from Abby Covert's How to Make Sense of Any Mess.